Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Daughter of Autumn

2GG · Legendary Creature — Avatar

{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. 2/4

Similar cards

Color identity:
NameManaTypeText
Shivan Hellkite 5RRCreature — Dragon Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: Shivan Hellkite deals 1 damage to any target. 5/5
Deadeye Duelist 1RCreature — Human Assassin Reach {1}, {T}: Deadeye Duelist deals 1 damage to target opponent. 1/3
Inspired Ultimatum UURRRWWSorcery Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
Strangle RSorcery Strangle deals 3 damage to target creature or planeswalker.
Thundering Rebuke 1RSorcery Thundering Rebuke deals 4 damage to target creature or planeswalker.
Demon Bolt 2RInstant Demon Bolt deals 4 damage to target creature or planeswalker. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Magmatic Sinkhole 5RInstant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
Kardur's Vicious Return 2BREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target. II — Each player discards a card. III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
Brazen Cannonade 3REnchantment Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent. Raid — At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
Peace Talks 1WSorcery This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
Page 181