Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dauntless Aven

2W · Creature — Bird Warrior

Flying Whenever Dauntless Aven attacks, untap target creature you control. 2/1

Similar cards

Color identity:
NameManaTypeText
Weight of Conscience 1WEnchantment — Aura Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
Hollowhenge Spirit 3WCreature — Spirit Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. 2/2
Kjeldoran Gargoyle 5WCreature — Gargoyle Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life. 3/3
Brimstone Trebuchet 2RArtifact Creature — Wall Defender, reach {T}: Brimstone Trebuchet deals 1 damage to each opponent. Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet. 1/3
Ancient Silver Dragon 6UUCreature — Elder Dragon Flying Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. 8/8
Concerted Effort 2WWEnchantment At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Stormbound Geist 1UUCreature — Spirit Flying Stormbound Geist can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/2
Warbeast of Gorgoroth 4RCreature — Beast Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 5/4
Hold the Gates 2WEnchantment Creatures you control get +0/+1 for each Gate you control and have vigilance.
Crash Landing 2GInstant Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
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