M:tG card similarity search
W · Creature — Human Knight
As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn. 2/1
Name | Mana | Type | Text |
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Pale Wayfarer | 5WW | Creature — Spirit Giant | {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) 4/4 |
Coldsteel Heart | 2 | Snow Artifact | Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. {T}: Add one mana of the chosen color. |
Shimmerdrift Vale | Snow Land | Shimmerdrift Vale enters the battlefield tapped. As Shimmerdrift Vale enters the battlefield, choose a color. {T}: Add one mana of the chosen color. | |
Uncharted Haven | Land | Uncharted Haven enters the battlefield tapped. As Uncharted Haven enters the battlefield, choose a color. {T}: Add one mana of the chosen color. | |
Loxodon Eavesdropper | 3G | Creature — Elephant Detective | When Loxodon Eavesdropper enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn. 3/3 |
Fang Skulkin | 2 | Artifact Creature — Scarecrow | {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) 2/1 |
Devilish Valet | 2R | Creature — Devil Warrior | Trample, haste Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn. 1/3 |
Sungold Sentinel | 1W | Creature — Human Soldier | Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2 |
Dimir Informant | 2U | Creature — Human Rogue | When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 1/4 |
Species Specialist | 2BB | Creature — Human Warrior | As Species Specialist enters the battlefield, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card. 2/3 |