Card Codex

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17 May 2024: Card library updated.

Dauntless River Marshal

1W · Creature — Human Soldier

Dauntless River Marshal gets +1/+1 as long as you control an Island. {3}{U}: Tap target creature. 2/1

Similar cards

Color identity:
NameManaTypeText
Blazing Rootwalla RCreature — Lizard {R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1
Frilled Sandwalla GCreature — Lizard {1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate only once each turn. 1/1
Frostwalla 2GSnow Creature — Lizard {S}: Frostwalla gets +2/+2 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.) 2/2
Plated Rootwalla 4GCreature — Lizard {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate only once each turn. 3/3
Rootwalla 2GCreature — Lizard {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn. 2/2
Flamestick Courier 2RCreature — Goblin You may choose not to untap Flamestick Courier during your untap step. {2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped. 2/1
Arvad the Cursed 3WBLegendary Creature — Vampire Knight Deathtouch, lifelink Other legendary creatures you control get +2/+2. 3/3
Asphodel Wanderer BCreature — Skeleton Soldier {2}{B}: Regenerate Asphodel Wanderer. 1/1
Equestrian Skill 3GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.
The Hunter Hero {T}: Target creature you control gets +1/+1 until end of turn.
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