Card Codex

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17 May 2024: Card library updated.

Dauthi Cutthroat

1B · Creature — Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow. 1/1

Similar cards

Color identity:
NameManaTypeText
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Glyph of Reincarnation GInstant Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
Destroy the Evidence 4BSorcery Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Fyndhorn Brownie 2GCreature — Ouphe {2}{G}, {T}: Untap target creature. 1/1
Jandor's Saddlebags 2Artifact {3}, {T}: Untap target creature.
Ovinomancer 2UCreature — Human Wizard When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token. 0/1
Waking the Trolls 4RGEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
The Horus Heresy 3UBREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
Lead 3GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so.
Argivian Welcome WUInstant Destroy up to one target creature with power 4 or greater. Choose a nonland card in your hand. It perpetually gains flash.
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