Card Codex

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17 May 2024: Card library updated.

Dauthi Marauder

2B · Creature — Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.) 3/1

Similar cards

Color identity:
NameManaTypeText
Impulsive Maneuvers 2RREnchantment Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Academic Dispute RInstant Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Perimeter Patrol 2GCreature — Human Soldier Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn. 3/3
Aegis of the Gods 1WEnchantment Creature — Human Soldier You have hexproof. (You can't be the target of spells or abilities your opponents control.) 2/1
Bad Ass 2BBCreature — Donkey Zombie {1}{B}, Growl: Regenerate Bad Ass. 3.5/1
Siege Behemoth 5GGCreature — Beast Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. 7/4
Wall of Faith 3WCreature — Wall Defender (This creature can't attack.) {W}: Wall of Faith gets +0/+1 until end of turn. 0/5
Wall of Fire 1RRCreature — Wall Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. 0/5
Wall of Lava 1RRCreature — Wall Defender (This creature can't attack.) {R}: Wall of Lava gets +1/+1 until end of turn. 1/3
Wall of Opposition 3RRCreature — Wall Defender (This creature can't attack.) {1}: Wall of Opposition gets +1/+0 until end of turn. 0/6
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