Card Codex

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17 May 2024: Card library updated.

Dauthi Marauder

2B · Creature — Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.) 3/1

Similar cards

Color identity:
NameManaTypeText
Infernal Darkness 2BBEnchantment Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type.
Planar Collapse 1WEnchantment At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
Catapult Squad 1WCreature — Human Soldier Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. 2/1
Windscouter 3UCreature — Human Scout Flying When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/3
Jamming Device Artifact — Contraption Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.
Nightsnare 3BSorcery Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
Serpent's Gift 2GInstant Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Psychic Spear BSorcery Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.
Serra Advocate 3WCreature — Angel Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn. 2/2
Flunk 1BInstant Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.
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