M:tG card similarity search
2B · Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.) 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Shinechaser | 1WU | Creature — Faerie | Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment. 1/1 |
| Auriok Siege Sled | 6 | Artifact Creature — Juggernaut | {1}: Target artifact creature blocks Auriok Siege Sled this turn if able. {1}: Target artifact creature can't block Auriok Siege Sled this turn. 3/5 |
| Lithatog | 1RG | Creature — Atog | Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. Sacrifice a land: Lithatog gets +1/+1 until end of turn. 1/2 |
| Sengir Autocrat | 3B | Creature — Human | When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens. 2/2 |
| Sunscour | 5WW | Sorcery | You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures. |
| Slip Out the Back | U | Instant | Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) |
| Crush Dissent | 3U | Instant | Counter target spell unless its controller pays {2}. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
| Bag Check | 1UU | Instant | Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card. |
| Marang River Skeleton | 1B | Creature — Skeleton | {B}: Regenerate Marang River Skeleton. Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 1/1 |
| Knight of the Mists | 2U | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. 2/2 |