M:tG card similarity search
3G · Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Name | Mana | Type | Text |
---|---|---|---|
Brainstealer Dragon | 5BB | Creature — Dragon Horror | Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. 6/6 |
Birgi, God of Storytelling | 2R | Legendary Creature — God | Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once. 3/3 |
Blessing of the Nephilim | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each of its colors. |
Ancient Den | Artifact Land | {T}: Add {W}. | |
Azorius Signet | 2 | Artifact | {1}, {T}: Add {W}{U}. |
Barkchannel Pathway | Land | {T}: Add {G}. | |
Tidechannel Pathway | Land | {T}: Add {U}. | |
Barry's Land | Basic Land — Cloud | {T}: Add {C}. | |
Blightstep Pathway | Land | {T}: Add {B}. | |
Searstep Pathway | Land | {T}: Add {R}. |