Card Codex

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17 May 2024: Card library updated.

Dawn Evangel

2W · Enchantment Creature — Human Cleric

Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand. 2/3

Similar cards

Color identity:
NameManaTypeText
Faerie Impostor UCreature — Faerie Rogue Flying When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. 2/1
Jumbo Imp 2BCreature — Imp Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result. 0/0
Brazen Upstart RGWCreature — Elf Shaman Vigilance When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 4/2
Zhang Fei, Fierce Warrior 4WWLegendary Creature — Human Soldier Warrior Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/4
Plague Dogs 4BCreature — Phyrexian Zombie Dog When Plague Dogs dies, all creatures get -1/-1 until end of turn. {2}, Sacrifice Plague Dogs: Draw a card. 3/3
Black Market 3BBEnchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
Flaming Tyrannosaurus 5RRCreature — Dinosaur Menace Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent. 5/5
Five-Finger Discount 4UUSorcery Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
Brine Hag 2UUCreature — Hag When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.) 2/2
Infectious Bloodlust 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each combat if able. When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.
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