Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dawn Gryff

2W · Creature — Hippogriff

Flying 2/2

Similar cards

Color identity:
NameManaTypeText
Skymarcher Aspirant WCreature — Vampire Soldier Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. 2/1
Bloodlord of Vaasgoth 3BBCreature — Vampire Warrior Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3. 3/3
Nullstone Gargoyle 9Artifact Creature — Gargoyle Flying Whenever the first noncreature spell of a turn is cast, counter that spell. 4/5
Vega, the Watcher 1WULegendary Creature — Bird Spirit Flying Whenever you cast a spell from anywhere other than your hand, draw a card. 2/2
Dewdrop Spy 1UUCreature — Faerie Rogue Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library. 2/2
Kemba's Skyguard 1WWCreature — Cat Knight Flying When Kemba's Skyguard enters the battlefield, you gain 2 life. 2/2
Magister Sphinx 4WUBArtifact Creature — Sphinx Flying When Magister Sphinx enters the battlefield, target player's life total becomes 10. 5/5
Air Marshal 1UCreature — Human Soldier {3}: Target Soldier gains flying until end of turn. 2/1
Vivid Flying Fish 1UCreature — Fish Lizard Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.) 1/1
Hexgold Hoverwings 3WArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W}
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