Card Codex

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17 May 2024: Card library updated.

Dawn of a New Age

1W · Enchantment

Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.

Similar cards

Color identity:
NameManaTypeText
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Radical Idea 1UInstant Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Essence Capture UUInstant Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Selkie Hedge-Mage 2G/UCreature — Merfolk Wizard When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. 2/2
Rainbow Vale Land {T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
Jackknight 1WArtifact Creature — Cyborg Knight Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn. 1/1
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