Card Codex

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17 May 2024: Card library updated.

Dawn of the Dead

2BBB · Enchantment

At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Tyr's Blessing WInstant — Adventure Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
Withstand Death GInstant Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Timesifter 5Artifact At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
Invasion of Kylem 2RWBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Ephemeral Shields 1WInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Eternal Dragon 5WWCreature — Dragon Spirit Flying {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 5/5
Tavern Swindler 1BCreature — Human Rogue {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. 2/2
Wall of Resistance 1WCreature — Wall Defender (This creature can't attack.) Flying At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. 0/3
Deep Goblin Skulltaker 2BCreature — Goblin Warrior Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.) 2/2
Skymarch Bloodletter 2BCreature — Vampire Soldier Flying When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life. 2/2
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