M:tG card similarity search
4WW · Creature — Angel
Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control. 5/5
Name | Mana | Type | Text |
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Emergent Haunting | 1U | Enchantment | At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Deadly Plot | 3B | Instant | Choose one — • Destroy target creature or planeswalker. • Return target Zombie creature card from your graveyard to the battlefield tapped. |
Nettling Imp | 2B | Creature — Imp | {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared. 1/1 |
Divest | B | Sorcery | Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card. |
Paradox Haze | 2U | Enchantment — Aura | Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. |
Phyrexian Archivist | 6 | Artifact Creature — Phyrexian Construct | Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. 4/5 |
Spark Trooper | 1RRW | Creature — Elemental Soldier | Trample, lifelink, haste At the beginning of the end step, sacrifice Spark Trooper. 6/1 |
Invasion of Shandalar | 3GG | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Shandalar enters the battlefield, return up to three target permanent cards from your graveyard to your hand. |
Okiba Salvage | 4B | Sorcery | Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment. |
Magmatic Core | 2RR | Enchantment | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. |