M:tG card similarity search
3W · Creature — Elemental
Flash When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 0/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Prison Realm | 2W | Enchantment | When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1. |
| Lava Coil | 1R | Sorcery | Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead. |
| Magma Spray | R | Instant | Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. |
| Puncturing Blow | 2RR | Sorcery | Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead. |
| Reduce to Ashes | 4R | Sorcery | Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. |
| Scorchmark | 1R | Instant | Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead. |
| Fires of Mount Doom | 2R | Legendary Enchantment | When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. {2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. |
| Vizier of the Scorpion | 2B | Creature — Zombie Wizard | When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch. 1/1 |
| Forktail Sweep | 1R | Sorcery — Adventure | Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.) |
| Sins of the Past | 4BB | Sorcery | Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past. |