Card Codex

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17 May 2024: Card library updated.

Dawnfluke

3W · Creature — Elemental

Flash When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 0/3

Similar cards

Color identity:
NameManaTypeText
Protective Sphere 2WEnchantment {1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Glyph of Destruction RInstant Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
Subdue GInstant Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.
Palliation Accord 3WUEnchantment Whenever a creature an opponent controls becomes tapped, put a palliation counter on Palliation Accord. Remove a palliation counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
Channel Harm 5WInstant Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Leery Fogbeast 2GCreature — Beast Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. 4/2
Recuperate 3WInstant Choose one — • You gain 6 life. • Prevent the next 6 damage that would be dealt to target creature this turn.
Abuna's Chant 3WInstant Choose one — • You gain 5 life. • Prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2} (Choose both if you pay the entwine cost.)
Vine Snare 2GInstant Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Mutational Advantage 1GUInstant Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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