M:tG card similarity search
XG/W · Sorcery
You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.)
Name | Mana | Type | Text |
---|---|---|---|
Ghostly Pilferer | 1U | Creature — Spirit Rogue | Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: Ghostly Pilferer can't be blocked this turn. 2/1 |
Hauken's Insight | Legendary Enchantment | At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. | |
Lifegift | 2G | Enchantment | Whenever a land enters the battlefield, you may gain 1 life. |
Bump in the Night | B | Sorcery | Target opponent loses 3 life. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Herald of Faith | 3WW | Creature — Angel | Flying Whenever Herald of Faith attacks, you gain 2 life. 4/3 |
Courier Bat | 2B | Creature — Bat | Flying When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand. 2/2 |
Agadeem's Awakening | XBBB | Sorcery | Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less. |
Precursor Golem | 5 | Artifact Creature — Golem | When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. 3/3 |
Umara Wizard | 4U | Creature — Merfolk Wizard | Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. 4/3 |
Nightmarish End | 2B | Instant | Target creature gets -X/-X until end of turn, where X is the number of cards in your hand. |