M:tG card similarity search
1G · Creature — Human Warlock
Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Keldon Vandals | 2R | Creature — Human Rogue | Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Vandals enters the battlefield, destroy target artifact. 4/1 |
Revenge of the Hunted | 4GG | Sorcery | Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
Goblin Lookout | 1R | Creature — Goblin | {T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. 1/2 |
Shining Armor | 1W | Artifact — Equipment | Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Faceless Devourer | 2B | Creature — Nightmare Horror | Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer enters the battlefield, exile another target creature with shadow. When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/1 |
Alaborn Grenadier | WW | Creature — Human Soldier | Vigilance 2/2 |
Alert Shu Infantry | 2W | Creature — Human Soldier | Vigilance 2/2 |
Ardent Militia | 4W | Creature — Human Soldier | Vigilance 2/5 |
Standing Troops | 2W | Creature — Human Soldier | Vigilance 1/4 |
Sun Sentinel | 1W | Creature — Human Soldier | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |