Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dawnhart Geist

1W · Creature — Spirit Warlock

Whenever you cast an enchantment spell, you gain 2 life. 1/3

Similar cards

Color identity:
NameManaTypeText
Numbing Dose 3UUEnchantment — Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.
Field of Reality 2UEnchantment — Aura Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand.
Teferi, Timebender 4WULegendary Planeswalker — Teferi [+2]: Untap up to one target artifact or creature. [−3]: You gain 2 life and draw two cards. [−9]: Take an extra turn after this one. Loyalty 5
Glissa's Scorn 1GInstant Destroy target artifact. Its controller loses 1 life.
Rampaging Monument 4Artifact Creature — Cleric Trample Rampaging Monument enters the battlefield with three +1/+1 counters on it. Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument. 0/0
Airtight Alibi 2GEnchantment — Aura Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.
Plague of Vermin 6BSorcery Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
Necra Sanctuary 2BEnchantment At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Temporal Extortion BBBBSorcery When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one.
Hoarder's Greed 3BSorcery You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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