M:tG card similarity search
1W · Creature — Spirit Warlock
Whenever you cast an enchantment spell, you gain 2 life. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Lingering Phantom | 5B | Creature — Spirit | Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) 5/4 |
Kykar, Wind's Fury | 1URW | Legendary Creature — Bird Wizard | Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}. 3/3 |
Flux Channeler | 2U | Creature — Human Wizard | Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2 |
Kalastria Healer | 1B | Creature — Vampire Cleric Ally | Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. 1/2 |
Blossoming Bogbeast | 4G | Creature — Beast | Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. 3/3 |
Phyrexian Purge | 2BR | Sorcery | This spell costs 3 life more to cast for each target. Destroy any number of target creatures. |
Ephara's Radiance | W | Enchantment — Aura | Enchant creature Enchanted creature has "{1}{W}, {T}: You gain 3 life." |
Kemuri-Onna | 4B | Creature — Spirit | When Kemuri-Onna enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. 3/3 |
Intimidation Campaign | 1UB | Enchantment | When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |
Hallowed Haunting | 2WW | Enchantment | As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." |