Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dawnhart Geist

1W · Creature — Spirit Warlock

Whenever you cast an enchantment spell, you gain 2 life. 1/3

Similar cards

Color identity:
NameManaTypeText
Lingering Phantom 5BCreature — Spirit Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) 5/4
Kykar, Wind's Fury 1URWLegendary Creature — Bird Wizard Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}. 3/3
Flux Channeler 2UCreature — Human Wizard Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2
Kalastria Healer 1BCreature — Vampire Cleric Ally Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. 1/2
Blossoming Bogbeast 4GCreature — Beast Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. 3/3
Phyrexian Purge 2BRSorcery This spell costs 3 life more to cast for each target. Destroy any number of target creatures.
Ephara's Radiance WEnchantment — Aura Enchant creature Enchanted creature has "{1}{W}, {T}: You gain 3 life."
Kemuri-Onna 4BCreature — Spirit When Kemuri-Onna enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. 3/3
Intimidation Campaign 1UBEnchantment When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
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