M:tG card similarity search
WW · Legendary Enchantment Creature — Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life. 2/*
Name | Mana | Type | Text |
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Gruesome Fate | 2B | Sorcery | Each opponent loses 1 life for each creature you control. |
Stronghold Discipline | 2BB | Sorcery | Each player loses 1 life for each creature they control. |
Jasmine Seer | 3W | Creature — Human Wizard | {2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. 1/1 |
Junk Jet | 1R | Artifact — Equipment | When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") {3}, Sacrifice another artifact: Double equipped creature's power until end of turn. Equip {1} |
Guardian of Faith | 1WW | Creature — Spirit Knight | Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2 |
Multani, Maro-Sorcerer | 4GG | Legendary Creature — Elemental | Shroud (This creature can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands. */* |
Necrogen Scudder | 2B | Creature — Phyrexian Horror | Flying When Necrogen Scudder enters the battlefield, you lose 3 life. 3/3 |
Foul Imp | BB | Creature — Imp | Flying When Foul Imp enters the battlefield, you lose 2 life. 2/2 |
Aurelia, the Law Above | 3RW | Legendary Creature — Angel | Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. 4/4 |
Timid Drake | 2U | Creature — Drake | Flying When another creature enters the battlefield, return Timid Drake to its owner's hand. 3/3 |