Card Codex

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17 May 2024: Card library updated.

Day's Undoing

2U · Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Similar cards

Color identity:
NameManaTypeText
Greenwarden of Murasa 4GGCreature — Elemental When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. 5/4
Wirewood Herald 1GCreature — Elf When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle. 1/1
Wretched Throng 1UCreature — Zombie Horror When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle. 2/1
Draugr Recruiter 3BCreature — Zombie Cleric Boast — {3}{B}: Return target creature card from your graveyard to your hand. (Activate only if this creature attacked this turn and only once each turn.) 3/3
Stonerise Spirit 1WCreature — Spirit Bird Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. 1/2
Sarevok, Ferocious Usurper 3BRLegendary Creature — Human Knight Menace At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4
Unseen Walker 1GCreature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {1}{G}{G}: Target creature gains forestwalk until end of turn. 1/1
Mindmoil 4REnchantment Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Giant Regrowth 1GGInstant Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3.
Witch's Clinic Land {T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn.
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