M:tG card similarity search
2U · Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Name | Mana | Type | Text |
---|---|---|---|
Kethis, the Hidden Hand | WBG | Legendary Creature — Elf Advisor | Legendary spells you cast cost {1} less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." 3/4 |
Mistform Stalker | 1U | Creature — Illusion | {1}: Mistform Stalker becomes the creature type of your choice until end of turn. {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. 1/1 |
Death's Duet | 2B | Sorcery | Return two target creature cards from your graveyard to your hand. |
Dutiful Return | 3B | Sorcery | Return up to two target creature cards from your graveyard to your hand. |
Find | B/GB/G | Sorcery | Return up to two target creature cards from your graveyard to your hand. |
March of the Returned | 3B | Sorcery | Return up to two target creature cards from your graveyard to your hand. |
Morbid Plunder | 1BB | Sorcery | Return up to two target creature cards from your graveyard to your hand. |
Soul Salvage | 2B | Sorcery | Return up to two target creature cards from your graveyard to your hand. |
Kumena's Awakening | 2UU | Enchantment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. |
Venom Connoisseur | 1G | Creature — Human Druid | Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn. 2/2 |