M:tG card similarity search
2U · Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Name | Mana | Type | Text |
---|---|---|---|
Rush the Room | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn. |
Time Warp | 3UU | Sorcery | Target player takes an extra turn after this one. |
Primaris Chaplain | 2WB | Creature — Astartes Cleric | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Rosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn. 3/3 |
Unexpectedly Absent | XWW | Instant | Put target nonland permanent into its owner's library just beneath the top X cards of that library. |
Teferi's Tutelage | 2U | Enchantment | When Teferi's Tutelage enters the battlefield, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) |
Super Mutant Scavenger | 4G | Creature — Mutant Warrior | Trample When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand. 5/5 |
The Mana Rig | 3 | Legendary Artifact | Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. |
Expedited Inheritance | RR | Enchantment | Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. |
Hour of Promise | 4G | Sorcery | Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. |
Waterkin Shaman | 1U | Creature — Elemental Shaman | Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. 2/1 |