Card Codex

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17 May 2024: Card library updated.

Day's Undoing

2U · Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Similar cards

Color identity:
NameManaTypeText
Implement of Combustion 1Artifact {R}, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker. When Implement of Combustion is put into a graveyard from the battlefield, draw a card.
Worldly Counsel 1UInstant Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Death Match 3BEnchantment Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
Etherium Astrolabe 2UArtifact Flash {B}, {T}, Sacrifice an artifact: Draw a card.
Sea Hag 4UCreature — Hag When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn. 3/5
Benevolent Bodyguard WCreature — Human Cleric Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. 1/1
Ad Nauseam 3BBInstant Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Serve 1UInstant Target creature gets -6/-0 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Dizzy Spell UInstant Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
True Identity 1WEnchantment Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
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