M:tG card similarity search
1W · Creature — Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/3
Name | Mana | Type | Text |
---|---|---|---|
Royal Trooper | 2W | Creature — Human Soldier | Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. 2/2 |
Shu Defender | 2W | Creature — Human Soldier | Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2 |
Town Sentry | 2W | Creature — Human Soldier | Whenever Town Sentry blocks, it gets +0/+2 until end of turn. 2/2 |
Cunning Lethemancer | 2B | Creature — Human Wizard | At the beginning of your upkeep, each player discards a card. 2/2 |
Silent Assassin | BB | Creature — Human Mercenary Assassin | {3}{B}: Destroy target blocking creature at end of combat. 2/1 |
Goldnight Commander | 3W | Creature — Human Cleric Soldier | Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 2/2 |
Patron Wizard | UUU | Creature — Human Wizard | Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. 2/2 |
Garrison Cat | W | Creature — Cat | When Garrison Cat dies, create a 1/1 white Human Soldier creature token. 1/1 |
D'Avenant Trapper | 2W | Creature — Human Archer | Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) 3/2 |
Scorch the Fields | 4R | Sorcery | Destroy target land. Scorch the Fields deals 1 damage to each Human creature. |