Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Daybreak Chaplain

1W · Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/3

Similar cards

Color identity:
NameManaTypeText
Mardu Hateblade WCreature — Human Warrior {B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/1
Lupari Shield 1GSorcery — Adventure Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)
Nova Cleric WCreature — Human Cleric {2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. 1/2
Geist Trappers 4GCreature — Human Warrior Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Geist Trappers is paired with another creature, both creatures have reach. 3/5
Nightshade Peddler 1GCreature — Human Druid Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. 1/1
Danitha, New Benalia's Light 1GWLegendary Creature — Human Knight Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard. 2/2
Prince Imrahil the Fair WULegendary Creature — Human Noble Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. 2/2
Sigarda, Heron's Grace 3GWLegendary Creature — Angel Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token. 4/5
Martyr for the Cause 1WCreature — Human Soldier When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2
Silverblade Paladin 1WWCreature — Human Knight Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Silverblade Paladin is paired with another creature, both creatures have double strike. 2/2
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