M:tG card similarity search
2R · Creature — Human Warrior
Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. 2/2
Name | Mana | Type | Text |
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Gift of Orzhova | 1W/BW/B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink. |
Monkey Monkey Monkey | 3G | Creature — Monkey | As Monkey Monkey Monkey enters the battlefield, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter. 1/1 |
Rubblebelt Maverick | G | Creature — Human Detective | When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {G}, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. 1/1 |
Fortified Area | 1WW | Enchantment | Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
Dreadbringer Lampads | 4B | Enchantment Creature — Nymph | Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 4/2 |
Morphling | 3UU | Creature — Shapeshifter | {U}: Untap Morphling. {U}: Morphling gains flying until end of turn. {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn. 3/3 |
Undead Executioner | 3B | Creature — Zombie | When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. 2/2 |
Festerleech | B | Creature — Zombie Leech | Whenever Festerleech deals combat damage to a player, you mill two cards. {1}{B}: Festerleech gets +2/+2 until end of turn. Activate only once each turn. 1/1 |
Beskir Shieldmate | 1W | Creature — Human Warrior | When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token. 2/1 |
Eivor, Battle-Ready | 3RW | Legendary Creature — Human Assassin Warrior | Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent. 5/5 |