M:tG card similarity search
WW · Enchantment — Aura
Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Name | Mana | Type | Text |
---|---|---|---|
Anhelo, the Painter | UBR | Legendary Creature — Vampire Assassin | Deathtouch The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.) 1/3 |
Shu Yun, the Silent Tempest | 2U | Legendary Creature — Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn. 3/2 |
Cho-Manno's Blessing | WW | Enchantment — Aura | Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. |
Ramosian Captain | 1WW | Creature — Human Rebel | First strike {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle. 2/2 |
Swift Spinner | 3G | Creature — Spider | Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) 2/3 |
Tangle Spider | 4GG | Creature — Spider | Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) 3/4 |
Daybreak Charger | 1W | Creature — Unicorn | When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. 3/1 |
Trusted Forcemage | 2G | Creature — Human Shaman | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. 2/2 |
Armament Master | WW | Creature — Kor Soldier | Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. 2/2 |
Kithkin Shielddare | 1W | Creature — Kithkin Soldier | {W}, {T}: Target blocking creature gets +2/+2 until end of turn. 1/1 |