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17 May 2024: Card library updated.

Daybreak Coronet

WW · Enchantment — Aura

Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Similar cards

Color identity:
NameManaTypeText
Shore Up UInstant Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Sigardian Zealot 4GCreature — Human Cleric At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3
Thresher Lizard 2RCreature — Lizard Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand. 3/2
Greenhilt Trainee 3GCreature — Elf Warrior {T}: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater. 2/3
Chief of the Foundry 3Artifact Creature — Construct Other artifact creatures you control get +1/+1. 2/3
Arachnus Web 2GEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Drop Tower Artifact — Attraction Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Shadow in the Warp 1RGEnchantment The first creature spell you cast each turn costs {2} less to cast. Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.
Vernal Equinox 3GEnchantment Any player may cast creature and enchantment spells as though they had flash.
Feral Instinct 1GInstant Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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