Card Codex

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17 May 2024: Card library updated.

Daysquad Marshal

3W · Creature — Human Soldier

When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token. 3/3

Similar cards

Color identity:
NameManaTypeText
Conclave Equenaut 4WWCreature — Human Soldier Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 3/3
Wing Commando 2UCreature — Human Soldier Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2
Entrapment Maneuver 3WInstant Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Dauntless Cathar 2WCreature — Human Soldier {1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery. 3/2
Court of Grace 2WWEnchantment When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Quarrel's End 2RSorcery As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.
Selesnya Sentry 2WCreature — Elephant Soldier {5}{G}: Regenerate Selesnya Sentry. 3/2
Militia's Pride 1WTribal Enchantment — Kithkin Whenever a nontoken creature you control attacks, you may pay {W}. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.
Kjeldoran Home Guard 3WCreature — Human Soldier At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token. 1/6
Inkling Summoning 1W/BW/BSorcery — Lesson Create a 2/1 white and black Inkling creature token with flying.
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