M:tG card similarity search
1U · Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Name | Mana | Type | Text |
---|---|---|---|
Ivory Cup | 1 | Artifact | Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. |
Molten Influence | 1R | Instant | Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them. |
Cemetery Tampering | 2B | Enchantment | Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost. |
High Troller | 3R | Creature — Troll Shaman | All targeted spells and abilities cost {2} less and have their targets chosen randomly. 4/1 |
Cyclone | 2GG | Enchantment | At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. |
Spell Snuff | 1UU | Instant | Counter target spell. Fateful hour — If you have 5 or less life, draw a card. |
Arcane Endeavor | 5UU | Sorcery | Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost. |
Select for Inspection | U | Instant | Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Dream Stalker | 1U | Creature — Illusion | When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. 1/5 |
Iron Star | 1 | Artifact | Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. |