Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dazzling Ramparts

4W · Creature — Wall

Defender {1}{W}, {T}: Tap target creature. 0/7

Similar cards

Color identity:
NameManaTypeText
Spinerock Knoll Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters the battlefield tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Fume Spitter BCreature — Phyrexian Horror Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. 1/1
Callous Oppressor 1UUCreature — Cephalid You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor enters the battlefield, an opponent chooses a creature type. {T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped. 1/2
Homing Lightning 2RRInstant Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
Unnatural Endurance BInstant Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it.
Cleansing Beam 4RInstant Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Killer 2RRSorcery Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
Ghost-Lit Raider 2RCreature — Spirit {2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. Channel — {3}{R}, Discard Ghost-Lit Raider: It deals 4 damage to target creature. 2/1
Verdant Confluence 4GGSorcery Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Heartwood Shard 3Artifact {3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
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