Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dazzling Reflection

1W · Instant

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Leeches 1WWSorcery Target player loses all poison counters. Leeches deals that much damage to that player.
Harmless Assault 2WWInstant Prevent all combat damage that would be dealt this turn by attacking creatures.
Khorvath's Fury 4RSorcery For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
Okaun, Eye of Chaos 4RLegendary Creature — Cyclops Berserker Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn. 3/3
Angus Mackenzie GWULegendary Creature — Human Cleric {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step. 2/2
Flaring Pain 1RInstant Damage can't be prevented this turn. Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Virtue of Courage 3RREnchantment Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Final-Sting Faerie 3BCreature — Faerie Assassin Flying When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. 2/2
Courageous Resolve 2WInstant Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Expedited Inheritance RREnchantment Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
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