Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dead Reveler

2B · Creature — Zombie

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 2/3

Similar cards

Color identity:
NameManaTypeText
Time to Reflect WInstant Exile target creature that blocked or was blocked by a Zombie this turn.
Carrion Wurm 3BBCreature — Zombie Wurm Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. 6/5
Sibsig Muckdraggers 8BCreature — Zombie Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand. 3/6
Blowfly Infestation 2BEnchantment Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
Gempalm Sorcerer 2UCreature — Human Wizard Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. 2/2
Cold-Water Snapper 5UCreature — Turtle Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5
Fleshless Gladiator 1BCreature — Phyrexian Skeleton Corrupted — {2}{B}: Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters. 2/2
Phyrexian Awakening 2WEnchantment When Phyrexian Awakening enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control have vigilance.
Goblin Masons 1RCreature — Goblin When Goblin Masons dies, destroy target Wall. 2/1
Undercity Necrolisk 3BCreature — Zombie Lizard {1}, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.) 3/3
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