M:tG card similarity search
4B · Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Encrust | 1UU | Enchantment — Aura | Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. |
Twice Upon a Time | 4UU | Sorcery | Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time. |
A Good Thing | 4WB | Enchantment | Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. |
Daring Discovery | 4R | Sorcery | Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
Army Ants | 1BR | Creature — Insect | {T}, Sacrifice a land: Destroy target land. 1/1 |
Vampire Interloper | 1B | Creature — Vampire Scout | Flying Vampire Interloper can't block. 2/1 |
Perilous Research | 1U | Instant | Draw two cards, then sacrifice a permanent. |
Comparative Analysis | 3U | Instant | Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards. |
Lurking Deadeye | 3B | Creature — Human Assassin | Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. 4/2 |
Linvala, Shield of Sea Gate | 1WU | Legendary Creature — Angel Wizard | Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3 |