Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dead Ringers

4B · Sorcery

Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Encrust 1UUEnchantment — Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Twice Upon a Time 4UUSorcery Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time.
A Good Thing 4WBEnchantment Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Daring Discovery 4RSorcery Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Army Ants 1BRCreature — Insect {T}, Sacrifice a land: Destroy target land. 1/1
Vampire Interloper 1BCreature — Vampire Scout Flying Vampire Interloper can't block. 2/1
Perilous Research 1UInstant Draw two cards, then sacrifice a permanent.
Comparative Analysis 3UInstant Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards.
Lurking Deadeye 3BCreature — Human Assassin Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. 4/2
Linvala, Shield of Sea Gate 1WULegendary Creature — Angel Wizard Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3
Page 188