M:tG card similarity search
4B · Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Fracturing Gust | 2G/WG/WG/W | Instant | Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. |
Archon of Emeria | 2W | Creature — Archon | Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. 2/3 |
Branded Brawlers | R | Creature — Human Soldier | Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land. 2/2 |
Veteran Brawlers | 1R | Creature — Human Soldier | Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land. 4/4 |
Pentad Prism | 2 | Artifact | Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Pentad Prism: Add one mana of any color. |
Benevolent Blessing | 1W | Enchantment — Aura | Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it. |
Luck Bobblehead | 3 | Artifact — Bobblehead | {T}: Add one mana of any color. {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game. |
Pardic Miner | 1R | Creature — Dwarf | Sacrifice Pardic Miner: Target player can't play lands this turn. 1/1 |
Yellow Scarves Troops | 1R | Creature — Human Soldier | Yellow Scarves Troops can't block. 2/2 |
Young Wei Recruits | 1B | Creature — Human Soldier | Young Wei Recruits can't block. 2/2 |