Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dead Weight

B · Enchantment — Aura

Enchant creature Enchanted creature gets -2/-2.

Similar cards

Color identity:
NameManaTypeText
Skorpekh Lord 2BArtifact Creature — Necron Noble Menace Command Protocols — Other artifact creatures you control get +1/+0 and have menace. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2
Spire Winder 3UCreature — Snake Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing. 2/3
Elvish Archdruid 1GGCreature — Elf Druid Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. 2/2
Thraben Watcher 2WWCreature — Angel Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance. 2/2
Raze the Effigy RInstant Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.
Cabaretti Confluence 3RGWSorcery Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn.
Aardwolf's Advantage 2RSorcery Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
Griffin Rider 1WCreature — Human Knight As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. 1/1
Kobold Drill Sergeant 1RCreature — Kobold Soldier Other Kobold creatures you control get +0/+1 and have trample. 1/2
Mace of the Valiant 2WArtifact — Equipment Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. Equip {3}
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