Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deadfall

2G · Enchantment

Creatures with forestwalk can be blocked as though they didn't have forestwalk.

Similar cards

Color identity:
NameManaTypeText
Thassa, God of the Sea 2ULegendary Enchantment Creature — God Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn. 5/5
Access Tunnel Land {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Jackal Familiar RCreature — Jackal Jackal Familiar can't attack or block alone. 2/2
Tetsuko Umezawa, Fugitive 1ULegendary Creature — Human Rogue Creatures you control with power or toughness 1 or less can't be blocked. 1/3
Order of Midnight 1BCreature — Human Knight Flying Order of Midnight can't block. 2/2
Vortex Runner 2UCreature — Human Wizard As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked. 2/3
Sorrow's Path Land {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
Kjeldoran Frostbeast 3GWCreature — Elemental Beast At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. 2/4
Shrouded Serpent 4UUUCreature — Serpent Whenever Shrouded Serpent attacks, defending player may pay {4}. If that player doesn't, Shrouded Serpent can't be blocked this turn. 4/4
Bloodmist Infiltrator 2BCreature — Vampire Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. 3/1
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