M:tG card similarity search
2G · Enchantment
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Name | Mana | Type | Text |
---|---|---|---|
Jukai Trainee | 1G | Creature — Human Samurai | Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. 2/2 |
Trygon Prime | 2GU | Creature — Tyranid | Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn. 4/4 |
Surrak Dragonclaw | 2GUR | Legendary Creature — Human Warrior | Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample. 6/6 |
Gang of Elk | 5G | Creature — Elk Beast | Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 5/4 |
High Ground | W | Enchantment | Each creature you control can block an additional creature each combat. |
Rhythm of the Wild | 1RG | Enchantment | Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) |
Bound in Silence | 2W | Tribal Enchantment — Rebel Aura | Enchant creature Enchanted creature can't attack or block. |
Luminous Bonds | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. |
Pacifism | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. |
Legion Loyalist | R | Creature — Goblin Soldier | Haste Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. 1/1 |