M:tG card similarity search
B · Sorcery
Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Name | Mana | Type | Text |
---|---|---|---|
Abomination | 3BB | Creature — Horror | Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. 2/6 |
Copper Carapace | 1 | Artifact — Equipment | Equipped creature gets +2/+2 and can't block. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Johtull Wurm | 5G | Creature — Wurm | Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. 6/6 |
Jungle Wurm | 3GG | Creature — Wurm | Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. 5/5 |
Kangee, Sky Warden | 3WU | Legendary Creature — Bird Wizard | Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn. 3/3 |
Critical Hit | 1R | Instant | Target creature gains double strike until end of turn. When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.) |
Beloved Princess | W | Creature — Human Noble | Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. 1/1 |
Dreadwing | B | Creature — Zombie | {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. 1/1 |
Blades of Velis Vel | 1R | Tribal Instant — Shapeshifter | Changeling (This card is every creature type.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. |
Zombie Trailblazer | BBB | Creature — Zombie Scout | Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 2/2 |