M:tG card similarity search
B · Sorcery
Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Name | Mana | Type | Text |
---|---|---|---|
Charging Bandits | 4B | Creature — Human Rogue | Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3 |
Ritual of Hope | 1W | Instant | Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. |
Your Temple Is Under Attack | 2W | Instant | Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards. |
Connive | 2U/BU/B | Sorcery | Gain control of target creature with power 2 or less. |
Do-Over | 1U | Instant | Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.) |
Avabruck Caretaker | 4GG | Creature — Human Werewolf | Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4 |
Compound Fracture | B | Instant | Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard. |
Rambling Possum | 2G | Creature — Possum Mount | Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/3 |
Proft's Eidetic Memory | 1U | Legendary Enchantment | When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. |
Noose Constrictor | 1G | Creature — Snake | Reach Discard a card: Noose Constrictor gets +1/+1 until end of turn. 2/2 |