Card Codex

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17 May 2024: Card library updated.

Deadly Cover-Up

3BB · Sorcery

As an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Similar cards

Color identity:
NameManaTypeText
Chorus of the Conclave 4GGWWLegendary Creature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. 3/8
Vine Dryad 3GCreature — Dryad You may exile a green card from your hand rather than pay this spell's mana cost. Flash Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/3
Sacrifice BInstant As an additional cost to cast this spell, sacrifice a creature. Add an amount of {B} equal to the sacrificed creature's mana value.
Scavenger Grounds Land — Desert {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
Planar Void BEnchantment Whenever another card is put into a graveyard from anywhere, exile that card.
Gamble RSorcery Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Growth Cycle 1GInstant Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
Storm of Souls 4WWSorcery Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
Leyline of the Void 2BBEnchantment If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Web of Inertia 2UEnchantment At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
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