Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deadly Recluse

1G · Creature — Spider

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/2

Similar cards

Color identity:
NameManaTypeText
Raiyuu, Storm's Edge 2RWLegendary Creature — Human Samurai First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. 3/3
Lightfoot Rogue 1BCreature — Halfling Rogue Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20. 1—9 | Lightfoot Rogue gains deathtouch until end of turn. 10—19 | It gets +1/+0 and gains deathtouch until end of turn. 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn. 2/1
Undying Beast 3BCreature — Beast When Undying Beast dies, put it on top of its owner's library. 3/2
Fiendlash 1RArtifact — Equipment Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R}
Avacyn, Angel of Hope 5WWWLegendary Creature — Angel Flying, vigilance, indestructible Other permanents you control have indestructible. 8/8
Changeling Sentinel 3WCreature — Shapeshifter Changeling (This card is every creature type.) Vigilance 3/2
Cloister Gargoyle 2WArtifact Creature — Gargoyle When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/4
Mosswood Dreadknight 1GCreature — Human Knight Trample When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn. 3/2
Haunted Guardian 2Artifact Creature — Construct Defender, first strike 2/1
Knighted Myr 2WArtifact Creature — Myr Knight {2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn. 2/2
Page 195