M:tG card similarity search
1RW · Sorcery
Choose one or both — • Deafening Clarion deals 3 damage to each creature. • Creatures you control gain lifelink until end of turn.
Name | Mana | Type | Text |
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Hall of Mirrors | Artifact — Attraction | Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary. | |
Flare | 2R | Instant | Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep. |
Soul Barrier | 2U | Enchantment | Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}. |
Inescapable Blaze | 4RR | Instant | This spell can't be countered. Inescapable Blaze deals 6 damage to any target. |
Harnessed Lightning | 1R | Instant | Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature. |
Overzealous Muscle | 4B | Creature — Ogre Mercenary | Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) 5/4 |
Five-Alarm Fire | 1RR | Enchantment | Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target. |
Throwing Knife | 2 | Artifact — Equipment | Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Magnetic Flux | 2U | Instant | Artifact creatures you control gain flying until end of turn. |
Centaur Garden | Land | {T}: Add {G}. Centaur Garden deals 1 damage to you. Threshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard. |