M:tG card similarity search
3B · Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Name | Mana | Type | Text |
---|---|---|---|
Orcus, Prince of Undeath | X2BR | Legendary Creature — Demon | Flying, trample When Orcus, Prince of Undeath enters the battlefield, choose one — • Each other creature gets -X/-X until end of turn. You lose X life. • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn. 5/3 |
Mystery Key | 1U | Artifact — Equipment | When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Balthor the Stout | 1RR | Legendary Creature — Dwarf Barbarian | Other Barbarian creatures get +1/+1. {R}: Another target Barbarian creature gets +1/+0 until end of turn. 2/2 |
Invasion of Vryn | 3U | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Vryn enters the battlefield, draw three cards, then discard a card. |
Ashnod's Coupon | 0 | Artifact | {T}, Sacrifice Ashnod's Coupon: Target player gets you target drink. You pay any costs for the drink. |
Keening Stone | 6 | Artifact | {5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard. |
Revelation of Power | 1W | Instant | Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn. |
Sudden Spinnerets | G | Instant | Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it. |
Exotic Curse | 2B | Enchantment — Aura | Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control. |
Candlegrove Witch | 1W | Creature — Human Warlock | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. 2/2 |