Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deal Gone Bad

3B · Instant

Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)

Similar cards

Color identity:
NameManaTypeText
Relic Golem 3Artifact Creature — Golem Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard. {2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.) 6/6
Tyrranax 4GGCreature — Dinosaur Beast {1}{G}: Tyrranax gets -1/+1 until end of turn. 5/4
Cartouche of Ambition 2BEnchantment — Aura Cartouche Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. Enchanted creature gets +1/+1 and has lifelink.
Feed the Infection 3BSorcery You draw three cards and you lose 3 life. Corrupted — Each opponent who has three or more poison counters loses 3 life.
Reef Pirates 1UUCreature — Zombie Pirate Whenever Reef Pirates deals damage to an opponent, that player mills a card. 2/2
Offender at Large 4RCreature — Giant Rogue Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. 5/4
Sea God's Scorn 4UUSorcery Return up to three target creatures and/or enchantments to their owners' hands.
Mishra, Lost to Phyrexia Legendary Artifact Creature — Phyrexian Artificer Whenever Mishra, Lost to Phyrexia enters the battlefield or attacks, choose three — • Target opponent discards two cards. • Mishra deals 3 damage to any target. • Destroy target artifact or planeswalker. • Creatures you control gain menace and trample until end of turn. • Creatures you don't control get -1/-1 until end of turn. • Create two tapped Powerstone tokens. 9/9
Jon Irenicus, the Exile 2UBLegendary Creature — Elf Wizard At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards. 3/5
Deadly Dancer Creature — Vampire Trample When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. 3/3
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