Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Death's Caress

3BB · Sorcery

Destroy target creature. If that creature was a Human, you gain life equal to its toughness.

Similar cards

Color identity:
NameManaTypeText
Steelbane Hydra XGGCreature — Turtle Hydra Steelbane Hydra enters the battlefield with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. 0/0
Assassin's Blade 1BInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature.
Vhal, Scholar of Mortality 2UBLegendary Creature — Human Wizard When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control. {T}: Draw a card, then discard a card. 4/4
Flash Conscription 5RInstant Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
Nighthaze BSorcery Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card.
Turntimber Ascetic 4GCreature — Giant Cleric When Turntimber Ascetic enters the battlefield, you gain 3 life. 5/4
Starfield of Nyx 4WEnchantment At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Dune Diviner 2GCreature — Naga Cleric {1}, Tap an untapped Desert you control: You gain 1 life. 2/3
Root Greevil 3GCreature — Beast {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. 2/3
Oversimplify 3GUSorcery Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
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