Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Death's Duet

2B · Sorcery

Return two target creature cards from your graveyard to your hand.

Similar cards

Color identity:
NameManaTypeText
Sequence Engine 2GArtifact {X}, {T}: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.
Mutant's Prey GInstant Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Ugin's Labyrinth Land Imprint — When Ugin's Labyrinth enters the battlefield, you may exile a colorless card with mana value 7 or greater from your hand. {T}: Add {C}. If a card is exiled with Ugin's Labyrinth, add {C}{C} instead. {T}: Return the exiled card to its owner's hand.
The Provider Hero Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
A-Demilich UUUUCreature — Skeleton Wizard This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs. 4/4
Dementia Bat 4BCreature — Phyrexian Bat Flying {4}{B}, Sacrifice Dementia Bat: Target player discards two cards. 2/2
Scour the Laboratory 4UUInstant Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
Covetous Urge U/BU/BU/BU/BSorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Psychic Intrusion 3UBSorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Rescue the Foal 1WInstant — Adventure Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
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