M:tG card similarity search
5G · Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Name | Mana | Type | Text |
---|---|---|---|
Angelheart Protector | 2W | Creature — Human Cleric | When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/2 |
Blessed Spirits | 2W | Creature — Spirit | Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. 2/2 |
Wernog, Rider's Chaplain | WB | Legendary Creature — Human | When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Friends forever (You can have two commanders if both have friends forever.) 1/2 |
Flashfreeze | 1U | Instant | Counter target red or green spell. |
Necrotic Plague | 2BB | Enchantment — Aura | Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature. |
Swaggering Corsair | 2R | Creature — Human Pirate | Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn. 2/2 |
Malicious Malfunction | 1BB | Sorcery | All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. |
Oathsworn Giant | 4WW | Creature — Giant Soldier | Vigilance Other creatures you control get +0/+2 and have vigilance. 3/4 |
Gleam of Resistance | 4W | Instant | Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Thassa's Oracle | UU | Creature — Merfolk Wizard | When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) 1/3 |